Players need to utilize the game’s real-time physics to their advantage and optimize their path for effective growth. If an object is too big, it will not fall in and might block the way, preventing other objects from going through. Gradually, the hole becomes larger and capable of sucking in buildings and smaller holes. In “Classic” mode, the player’s objective is to become the largest hole by the end of a two-minute round by traveling around the area and consuming trees, humans, cars, and other objects which fall into the hole if appropriately sized. The game combines several gameplay mechanics. By consuming various objects, holes will increase in size, allowing players to consume larger objects as well as the smaller holes of other players. Players control a hole in the ground that can move around the map. io game with battle royale mechanics created by French studio Voodoo for Android and iOS and Internet browsers.